In my last status update, I was hinting about trying to make a run at DraftKick Football.
As I thought about it more, the thing I was really itching to do was to try out DraftKick in a real draft situation. That wasn't going to happen for a long time with baseball, but football...[Read More]
I need to let people know that I have a working app. How do I do that?
I've been signing people up on an email list for early access. They are a pretty dedicated crew, but...it's only eight people. That's not going to work.
Similarly, I've still got a small Twitter following. Also not going to make a splash.[Read More]
It's the middle of July. I've got other work going on besides building fantasy baseball tools, but I'm happy with how much progress I've made in the three weeks since I decided to start this. I'm definitely going to have a product ready for the earliest November drafts.
Since my last update outlining what was needed in an initial release, I've finished several key features:[Read More]
In my research of fantasy baseball draft tools, RotoLab is perhaps the most consistent recommendation. Despite a steep price tag of $69, it has a devoted following from over a decade of development.
Here's my review of RotoLab, as I build my own fantasy draft tool (DraftKick).[Read More]
The early draft software -- what I've labeled as "Traditional Desktop GUIs" -- were offline. You weren't guaranteed to have wifi at many draft locations, so this made sense. They were designed to work offline. Maybe they can call home for projection updates, but that's it.
Obviously, the world has changed since then. Most places where you might have a live draft offer wifi. And online drafts are more common, so you obviously have an internet connection available for that.[Read More]
I could work on adding software features forever. There are always more fun and useful things to add.
However, I need to balance that with getting something shipped. I want to get people using something so that I can get feedback on what comes next.[Read More]
How much should I charge for my fantasy draft software? It's a tricky question.[Read More]
Everyone approaches fantasy drafts in a different way. Even so, when you start trying out various draft apps, you see the same patterns cropping up over and over. The trick is finding the tool that matches your style, or else the tool that is customizable enough to handle your style.
As I build DraftKick, I need to decide which of these patterns are worth including, and which ones add little value (but additional clutter).
So let's dig in to the tools that are out there to see what they can do. I primarily focused on these six tools:[Read More]
If I'm going to make new fantasy draft software, I need to figure out why people should use my product instead of one of the existing products.[Read More]
So I'm building my own fantasy draft software, called DraftKick. One of my first tasks is researching what else is out there. (Believe it or not, the idea for software that helps you draft is not an original idea.)
After lots of internet seaching, I see three main categories for existing draft software.[Read More]
I launched my latest project, Projectile (https://projectile.pro), in July of 2021. The response was minimal, but, hey, it was the middle of the season. Really, it was about being ready for the 2022 pre-season.
I pushed hard on it through the pre-season. The result, in fantasy terms, was crickets. A few fans who have followed my work for a long time gave it a shot. A few stumbled across it from Twitter or elsewhere. But it was a lot of work for a user count in the low double digits.[Read More]
I'm Mays. I've been playing fantasy since I was in high school (over two decades ago).
My speciality has always been player valuation—converting player stats into rankings and salary values. VBD? Z-Scores? We go way back. In 2009, I started Last Player Picked, a site that generated fantasy values customized for your league.
These days, I'm building DraftKick and Projectile, a fantasy baseball site with in-season projection visualizations.